|Building it isn't TOO much harder|
(a LOT more expensive, though).
Shall we have an adventure now,
Or shall we have our tea first?
-- From Alice in Wonderland by Lewis Carroll
Mock Turtle Soup: Models and Mock Ups
If a picture is worth a thousand words, I'd say a model is worth a thousand pictures. I reckon that makes a model worth a million words!
It doesn't have to be a museum piece. Building in scale is important, so you can measure directly from the model. The more detail you build in, the more you'll solve and anticipate problems ahead of time. But TriloBoats are boxes... there's not so much to figure out on that score.
|Note bulkheads, deck and framing lines...|
almost all layout happens on sides or bulkheads.
We used doorskin (this time) and cardboard, held together by hot melt glue. Crude, but tells us all we need to know. A couple of scale models of ourselves (and a pet or two have since materialized) to picture lines of sight and boarding issues and there ya go.
We laid out the principle (side) component landings, and window cutouts.
Next step is to start marking it up with material counts:
- Ply Sheets -- Sides, bottom, bulkheads and transoms, decks... each gets written up in place.
- Copper Plate and Angle -- Sides and bottom; along both chines.
- Framing -- Chines (bottom and sheer) and nailers, bulkheads and transoms, decks.
- Nail Counts -- Parallel to framing, one or two sides... How long? How often?
- Surface Areas -- How much for paint, sheathing, glue?
And we can just sit there and stare at it!
|Amazing what cardboard and hot-melt glue can do!|
Mock-ups are different. The trick here is to be able to get the feel of a feature in full size.
We've got a collection of chairs, tables and counters picked out that we can go to for the feel of things. We might set up a mock 'gangway' to get a feel for how tight things have become in our present state of 'middle age spread'. And maybe a (literal) fudge factor? A strip of plywood simulates the overhead.
We like to look down (not just out) from our windows to see what's happening close up. This ability is affected by the height of the lower window opening and our distance from it (the closer we sit to the window, the lower we can look over the frame). Mocking up lets us see how our furniture height and location will interact with our view.
Window height has been a big issue for us. Here, we mock up the shortest windows in prospect, in their correct location on the sides. If these are okay, the rest is gravy.
And it's okay.
|Not a bad view for below-decks in a sailboat!|
|Same table, different model.|